About us
Onity (noun)
/ˈō-nə-tē/
A figment born from Oni. Unidentified imagination object. Mischievous. Mysterious. Sometimes wearable. Always a little weird.
We make figments, ideas dressed as things. The kind that drift in unannounced, settle into your thoughts, and quietly demand to become real.
Some take shape as objects, not identified as anything in particular. Some are fashion-adjacent, others feel more like little pranks or dreams you can hold. All of them start as ideas we can't shake. Oddities neatly imagined and too weird to ignore.
Oni started as a name, borrowed from folklore. But it became more than that: a space for outlandish notions incarnated as art, as objects, as things that maybe shouldn't exist but do. A soft glitch in the ordinary.
We don't follow drops or seasons. We release when something feels right—original, not imitated, drawn from the sketchbook static where daydreams live. Sometimes they arrive vivid and chaotic, sometimes quiet and slow, like oneiric nonstandard ideas that almost slip away.
We’re not chasing trends. We’re chasing the signal. We make things for the curious, the offbeat, and the ones who find beauty in objects of novel imagination.
If you’re here, chances are you already speak the language. Or you're learning. Either way, you're one of us.
The people behind the figments
The Imaginarium doesn't conjure itself. At the root of every figment is a human or two, powered by pixels, obsessions, and an alarming number of open tabs. Here's who's behind the signal.

Chief Envisioner of Onities
A. Damian D.
Illustrator, storyteller, and figment-wrangler. Fueled by anime, folklore, and late-night game sessions. Believes every sketch could be a creature waiting to be worn or tinkered with.

Chief Chaos Organizer
Arya M.
Illustrator turned design generalist. Handles the look, the feel, the setups, and everything in between. Fantasy enthusiast. Devours books like her life depends on it. UX tinkerer. Spreadsheet wizard.
Together, we sketch, build, troubleshoot, and release figments into the wild.
The necessary fine print
Even figments need structure. Below you'll find the boring-but-important stuff: policies, terms, and info for anyone who needs the details behind the daydreams.